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Lucas, Diddy: strategy + comments

March 15th, 2008 · 3 Comments

Hey guys, mooplet here.

Today I am uploading three matches:

Me (Lucas) vs. Steelroo (Olimar)

Olimar is really hard to fight. All of his attacks look the same if you don’t play him much, and most of his aeriels and tilts are weird pikmin extension attacks, which brings me to my next point: It’s all about the pikmin. A good electric or fire pikmin up-tilt or fair can KO really easily, but then theres much less damage to be had (maybe there will be some discovery about them) with, say, throwing blue or purple pikmin.

Steelroo: After spending some time with Olimar, I can tell that there is definitely a benefit to having a mix of yellow, red, and purple pikmin. These seem to be the 3 best pikmin- red and yellow do good damage with uair, fair, and most other pikmin attacks. Purple has really good knock back and can kill at lower % with smashes. Olimar’s Down+B works well for controlling/ordering the pikmin. Press it once and the pikmin line up according to color (all reds together, then all yellow, blue, white, and purple) Press it again to cycle through the next available color pikmin (eg, red goes to yellow). This allows you to switch to purple for the kill, or to more easily get rid of blue and white pikmin, which IMO are worse than the other three.

mooplet:I liked my… first KO. Chasing techrolls and get-up-rolls is definitely going to be big- spikes are hard to tech because they’re so fast and therefore easy to punish when rolling out of lying on the ground.

Me (Lucas) vs. Steelroo (Olimar) 2

Same deal… Roo was starting to get the hang of fighting against Lucas, and he said that he thought the best play style was “extremely aggressive on the part of Olimar- if you slow down or stop throwing pikmin then Lucas can overwhelm you very fast. RAR’s and F-smash on the part of Lucas are definitely overpowered and olimar can be easily killed while trying to recover as well”.
I think that sums it up, the end of the match shows how to stop a lucas recovery i guess, Olimar’s jump and floatiness is good for hitting a quick fair. Another second and he would have got caught in the Lucas PK thunder multi-hit blast, probably killing Olimar.

And… Rigapeen (Diddy) vs. Rivig (Pit)

Rivig is my kid brother, who might be joining us as a regular contributor or at least player. He plays a SLOW, SLOW pit game, arrows being spam-able and forward smash giving a lot of distance with which to use the arrows.

Rigapeen- This match is really long, like all Pit matches are. One thing I think I should have done was more bananas. I’ve played a lot since this match and now at the start of any match I put out 2 bananas. When against Pit, jump, banana, double jump, banana. Arrows rack up damage fast so don’t get hit.
Too much uairing and dairing. They’re not that good and both are very hard to hit people with. At 1:32 for example, that was an easy kill if I had Faired him out of the dash attack.
I need to practice punishing banana peel slips. At 1:58 that was an easy kill for a well practiced Diddy player. That’s probably the biggest evidence that Brawl hasn’t developed yet. People spend all their time looking for new techniques but nobody knows how everything works and what to do in what situations. 3:10 was also an easy kill. Also at 2:25 I think its possible to recover from that. I just have to play more matches to get a perfect feel of the mechanics.
You can stop watching after the 2nd Pit kill, nothing much interesting happens after that.

Steelroo’s comment: I don’t know how effective an extremely slow Pit game is against most characters. Pit has a lot of attacks that are very strong and powerful, and to relegate him to just an arrow spammer seems somewhat counter-intutive. I don’t think it is an awful strategy, and it certainly works against some characters, especially because Pit is able to fight well at close quarters, so once the other player dodges your arrows and gets in your grill, you can use a nair to damage them and then slap em with a fair or bair to kill them or knock them away.

Rigapeen - Yep, a slow Pit game is a bad one. I’ve been playing a lot on wifi and I am getting raped by good Pits. I feel like every aerial has priority over mine, and his side b is fucking annoying. Rivig didn’t use it at all (he will once he learns the game more), which was good. He stayed on the ground mostly, which is not good especially vs. Diddy because all you can do is Ftilt, side B and arrow. Diddy has good tilts and you are more prone to banana slips. Right now I have no clue how to beat a good Pit. My other mains are Snake and Dedede, who I haven’t had any sucecess with either.

Tags: Brawl Strategy · Brawl Video

3 responses so far ↓

  • 1 HollowHead // Mar 17, 2008 at 7:11 am

    To organize the Pikmin quickly, isn’t it just easier to attempt a throw?

  • 2 mooplet // Mar 17, 2008 at 9:31 am

    I’m not sure how the pikmin-picking works, i assume it’s random, but either way: if you have a collection of pikmin of say, 3 red, one white, one blue, one purple, and you want to get not just a SINGLE red one in ‘first place’, but instead having all 3 in a row, then down+B is a better option. Also, if you don’t like blue pikmin, then you can re-organize them until you have all blues lined up and throw them away.

  • 3 HollowHead // Mar 18, 2008 at 11:16 am

    I’ve also read on SmashBoards, and tested, that Olimar’s whistle acts a pseudo- Ike’s Aether, stopping knock-back in the first half of the move. Other than catching the opponent off guard, could there be any other way to use that move to your own advantage? And is it really the best advantage to have 6 pikmin at a time? Couldn’t there be situations where, say, just having three red pikmin, even better than trying to pick up another three?

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